As I begin my second course in the Learning Design and Technologies (LDT) program, I am already seeing learning and teaching, and the role of designers, in a new way. I am thinking more intentionally about how learning designers help people achieve meaningful goals. Before entering this program, I saw learning design primarily as the creation of educational materials. Now, I understand that it involves much more. It requires understanding learners, identifying performance challenges, selecting appropriate technologies, and designing experiences that support growth and development. As learning designers, we have the opportunity to shape how people experience learning by creating environments that lead to real understanding and meaningful progress. Recognizing this has encouraged me to reflect on the kind of learning designer I want to become and how I can begin working toward that goal.
As I continue building my foundational knowledge, I am starting to see how theory connects to practice. I am learning how design decisions influence learner engagement and how instructional design models help guide the development process. Most importantly, I am recognizing that effective learning design always keeps the learner at the center. To support my growth, I have established three goals: a short-term, a medium-term, and a long-term goal. These goals reflect what matters most to me and provide direction as I continue to develop as a learning designer.
By the end of this course, my goal is to develop a strong understanding of learning theories, instructional design models, and core principles that guide effective learning experiences (OpenAI, 2026). More specifically, I want to strengthen my ability to apply frameworks such as Bloom’s Taxonomy alongside models like ADDIE to design well-structured, measurable learning modules. These modules should include clear learning objectives, aligned assessments, and inclusive design principles.
This goal is important to me because, especially in corporate settings, it is not enough for learners to simply understand information—they must retain and apply it in real-world situations. Building a firm foundation in theory and design will better prepare me to create learning experiences that support real performance and meaningful outcomes.
By the midpoint of the program, I want to gain clarity on whether Learning Design and Technologies is the right long-term path for me and whether pursuing a master’s degree is the right next step. At the same time, I want to begin developing skills in adult learning and gamification.
As a non-traditional student, I have experienced the challenges that can come with adult learning. I sometimes process information differently and more slowly, which has made learning feel discouraging at times. These experiences have shaped my perspective and sparked my interest in understanding how adults learn—what motivates them, the challenges they face, and the strategies that can support their success. I am especially interested in adult learning theory, learner motivation, and ways to improve knowledge retention.
This goal matters to me because I want to design learning experiences that reduce barriers for others. I am interested in how thoughtful design, including approaches like gamification, can make learning more accessible, flexible, and engaging. I do not want learners to feel discouraged as I once did. Instead, I want to create experiences that support different learning styles, build confidence, and encourage lifelong learning.
To move toward this goal, I plan to pursue coursework, explore research on adult learning, and participate in professional development opportunities focused on learner engagement. I also intend to connect with a mentor in corporate training or learning and development who can share real-world insights. Through continued learning, conversations, and reflection, I hope to better understand whether instructional design is the right long-term fit for me.
By the end of the program, my goal is to establish myself as a learning and development professional who designs or contributes to meaningful learning experiences that help adult learners build confidence, develop new skills, and achieve their personal and professional goals.
At this stage, I am still exploring different opportunities within the field and working to understand where my strengths, interests, and values align. Rather than committing to a single role, I am using this time to learn about the different paths in learning and development and how each supports learners. I am especially drawn to roles that combine instructional design, learner experience, and engagement strategies to create meaningful learning. I want to contribute to designs that go beyond delivering information and instead help learners feel confident, capable, and motivated to apply what they have learned.
This goal is important to me because I am seeking a career that allows me to make a meaningful difference while continuing to grow both personally and professionally. To me, a fulfilling career is one that has purpose, encourages continuous learning, and provides opportunities to support others’ success. As I move through this program, I am focused on gaining a clearer understanding of the field and identifying where I can contribute in a way that feels authentic and aligned with my values.
As I continue my journey in the LDT program, I am not only learning about instructional design but also discovering more about myself as both a learner and an emerging professional. My understanding of the field is still developing, but I am beginning to see just how broad and impactful it can be.
These goals give me direction, even though I know they may evolve as I gain more experience and insight. For now, they serve as a meaningful starting point—helping me stay focused, reflect on my growth, and shape the kind of learning designer I want to become.
Ultimately, I hope my work in this field will contribute to learning experiences that are effective, empowering, accessible, and meaningful for the people they are designed to support.
OpenAI. (2026, June 2). “What is a good idea” [AI Mentor (Dr. Anjali Rao) Chat]. Create AI.https://app.aiml.asu.edu/bc7309c5c8e1473d9902a4654d35ccca?chat=81ec8bd3f0404f2db0f20329e76d8904

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